North American Conference on Video Game Music

North American Video Game Conference

Today’s video game soundtracks often equal film scores in quality, and this music is consumed in large amounts by millions of players every day: studies suggest that 58% of US citizens—and 97% of young adults—play video games, with an average weekly play time of around eight hours. Concerts of game music regularly play to sellout audiences across the globe, as orchestras and bands cater to audiences eager to hear live versions of their favorite tunes.

Game music has also emerged as a topic of academic study, and on Jan. 17–18, many game-music scholars and composers from across the US and Canada will gather in Fort Worth, TX on the campus of TCU for the North American Conference on Video Game Music. This conference will feature two days of presentations and discussions on all aspects of music in games, including new composition techniques, approaches to the analysis of game music, and case studies of specific games.

The keynote address will be given by Winifred Phillips, the award-winning composer for games including Assassin’s Creed: Liberation, God of War, Speed Racer, Total War Battles: KINGDOM and six games in the popular LittleBigPlanet series, including LittleBigPlanet 3. Phillips is also the author of the bestselling book, A Composer's Guide to Game Music, which recently was awarded the 2014 Global Music Award Gold Medal for an exceptional book in the field of music.

More information about the conference is available at vgmconference.weebly.com.

For further information, contact William Gibbons at william.gibbson@tcu.edu.

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