GameSoundCon adds Composer Gordy Haab as speaker

GameSoundCon Adds "Star Wars: Battlefront" Composer Gordy Haab

GameSoundCon, the conference for video game music and sound design, has landed a big "score" this year: Gordy Haab, multi-award winning film, game and television composer, will join the lineup of notable speakers in Los Angeles on Sept. 27 and 28 to talk shop with game composers and sound designers.

Brian Schmidt, GameSoundCon's Executive Director, will forego the keynote this year to give attendees more time with the acclaimed composer. He says, "Gordy's talk is going to be fascinating: How to take perhaps one of the most iconic scores, expand on it and deliver it in an interactive fashion?"

Gordy Haab joins GameSoundCon speakersGordy Haab's recent musical score for Star Wars: Battlefront, a best-selling video game, received seven nominations and four wins at the 2016 G.A.N.G. Awards—earning, "Music Of The Year," "Best Interactive Score," "Best Audio Mix" and "Sound Design Of The Year." This, alongside his award-winning scores for Star Wars: The Old Republic, The Walking Dead, Kinect Star Wars and many others, has catapulted him to the top modern day composer ranks. He is known for his intricate understanding of the orchestra and his ability to creatively blend contemporary and traditional styles for unique and powerful scores.

This year, GameSoundCon boasts more thought-leaders. Another prominent addition is Marcin Przybylowicz, best known for his contributions to The Witcher series. His work on The Witcher 3: Wild Hunt won both players' and critics' hearts worldwide, spawning nominations for Audio Achievement (BAFTA Games), Video Game Score of the Year (ASCAP Composers' Choice Awards), Outstanding Achievement in Music Composition (DICE Awards) and more.

Also joining the 2016 GameSoundCon lineup of speakers is Dren McDonald whose score for Gathering Sky was nominated for five G.A.N.G. awards and won two of them: Best Sound Design in a casual/social game and Best Indie Game Audio.

GameSoundCon is a resource for sound designers and composers from Film, TV, music or other traditional media who are looking to widen their skills when it comes to composing music for games and to game audio professionals who want to learn more about Virtual Reality, Augmented Reality and other new areas of growth. The conference is held on Sept. 27 - 28 in the Millennium Biltmore Hotel in Los Angeles, CA.

GameSoundCon's Early Bird pricing of $425 is available through Aug. 31, after which the price is $695.

For more information and to register, visit gamesoundcon.com.