GameSoundCon, the conference for video game music and sound design, is lining up speakers for GameSoundCon 2017 on Nov. 7 and 8 in Los Angeles, CA. As in previous years, GameSoundCon welcomes experts in their field to share their knowledge and expertise and network with the attendees of the conference.
Being a speaker is a way to raise one's professional profile in the game sound industry. Speaking aims to not only be good career exposure, but also a way to cultivate and share ideas, technology and techniques to further the craft of game music and sound.
GameSoundCon accepts submissions on any topic directly related to game audio, from the compositional process and sound design to business and legal issues affecting game audio in any of the following session tracks:
Game Audio Pro
The Game Audio Pro track of GameSoundCon is for seasoned game audio professionals-game post morta, cutting edge issues in game music, sound design and business.
Game Audio Essentials
Game Audio Essentials sessions are for those with experience in traditional music composition or sound design, but little or no experience working on games.
Game Audio Research
The Game Audio Research track is for academic or industry research on the study of interactive sound and music systems, sound synthesis, generative music, the study of game music (Ludomusicology) or other areas of research into interactive audio.
Audio for Virtual Reality/Augmented Reality/Mixed Reality
This is a special "conference within a conference" focusing on audio for VR/AR/MR from tools and tech to creative/aesthetic or nuts-and-bolts production issues.
Submissions run through May 22.
To submit, please create a PDF with the following:
• Title of your talk
• Two-paragraph abstract of your proposed talk
• Description of the audience takeaway: what will attendees gain from attending this talk?
• One-paragraph bio; include any prior speaking experience (GDC, AES, etc.)
For more information, visit GameSoundCon.com/submissions.